Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Most basic constructor only specifies the handler and update interval.

Namespace: Visual3D.Input
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public StillPressedManager(
	IInputHandler inputHandler,
	int updateInterval
)
Public Sub New ( _
	inputHandler As IInputHandler, _
	updateInterval As Integer _
)

Parameters

inputHandler
IInputHandler
updateInterval
Int32

See Also