Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Indicates if the "StillPressed" event is handled, which means ongoing processing occurs until Input key is released.
Namespace: Visual3D.InputAssembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
bool HandleStillPressedEvent( Key key, int timeDelta, IInputHandler handler )
Function HandleStillPressedEvent ( _ key As Key, _ timeDelta As Integer, _ handler As IInputHandler _ ) As Boolean