Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Indicates if the "StillPressed" event is handled, which means ongoing processing occurs until Input key is released.

Namespace: Visual3D.Input
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
bool HandleStillPressedEvent(
	Key key,
	int timeDelta,
	IInputHandler handler
)
Function HandleStillPressedEvent ( _
	key As Key, _
	timeDelta As Integer, _
	handler As IInputHandler _
) As Boolean

Parameters

key
Key
timeDelta
Int32
handler
IInputHandler

See Also