Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Alternate way to read data from texture - uses Direct3D call instead of XNA.

Namespace: Visual3D.Graphics3D
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public bool GetDataAlternate(
	Rectangle rect,
	byte[] data
)
Public Function GetDataAlternate ( _
	rect As Rectangle, _
	data As Byte() _
) As Boolean

Parameters

rect
Rectangle
data
array<Byte>[]()[][]

See Also