Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Might save to temp file. Returns null if fails. Caller should ReleaseBitmapDataToPool when done. NOTE WARNING: Need ReleaseBitmapDataToPool() or Dispose() bitmap when done, to release hold on temp file, so file can be changed on next call!

Namespace: Visual3D.Graphics3D
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public static Bitmap BitmapFromTexture(
	Texture texture
)
Public Shared Function BitmapFromTexture ( _
	texture As Texture _
) As Bitmap

Parameters

texture
Texture

See Also