Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Set a the detailed filtering options on this texture unit.

Namespace: Visual3D.Graphics3D
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public void SetTextureFiltering(
	FilterOptions minFilter,
	FilterOptions magFilter,
	FilterOptions mipFilter
)
Public Sub SetTextureFiltering ( _
	minFilter As FilterOptions, _
	magFilter As FilterOptions, _
	mipFilter As FilterOptions _
)

Parameters

minFilter
FilterOptions
The filtering to use when reducing the size of the texture. Can be Point, Linear or Anisotropic.
magFilter
FilterOptions
The filtering to use when increasing the size of the texture. Can be Point, Linear or Anisotropic.
mipFilter
FilterOptions
The filtering to use between mipmap levels. Can be None (no mipmap), Point or Linear (trilinear).

See Also