Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Set a the detailed filtering options on this texture unit.
Namespace: Visual3D.Graphics3DAssembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public void SetTextureFiltering( FilterOptions minFilter, FilterOptions magFilter, FilterOptions mipFilter )
Public Sub SetTextureFiltering ( _ minFilter As FilterOptions, _ magFilter As FilterOptions, _ mipFilter As FilterOptions _ )
Parameters
- minFilter
- FilterOptions
The filtering to use when reducing the size of the texture. Can be Point, Linear or Anisotropic.
- magFilter
- FilterOptions
The filtering to use when increasing the size of the texture. Can be Point, Linear or Anisotropic.
- mipFilter
- FilterOptions
The filtering to use between mipmap levels. Can be None (no mipmap), Point or Linear (trilinear).