Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Generic method for setting up texture effects.
Namespace: Visual3D.Graphics3DAssembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public void AddEffect( TextureEffect effect )
Public Sub AddEffect ( _ effect As TextureEffect _ )
Parameters
- effect
- TextureEffect
Remarks
Allows you to specify effects directly by using the TextureEffectType enumeration. The
arguments that go with it depend on the effect type. Only one effect of
each type can be applied to a texture layer.
This method is used internally, but it is better generally for applications to use the
more intuitive specialized methods such as SetEnvironmentMap and SetScroll.