Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
This function performas a 2D texture lookup also, but also uses the partial derivatives to help pick the LOD.

Namespace: Visual3D.Graphics3D.Shaders.SharpSL
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public static float4 tex2D(
	sampler2D s,
	IOperand<Vector2> texCoord,
	IOperand<Vector2> ddx,
	IOperand<Vector2> ddy
)
Public Shared Function tex2D ( _
	s As sampler2D, _
	texCoord As IOperand(Of Vector2), _
	ddx As IOperand(Of Vector2), _
	ddy As IOperand(Of Vector2) _
) As float4

Parameters

s
sampler2D
texCoord
IOperand<(Of <(<'Vector2>)>)>
ddx
IOperand<(Of <(<'Vector2>)>)>
ddy
IOperand<(Of <(<'Vector2>)>)>

See Also