Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Performs matrix multiplication between x and y. If x is a vector, it treated as a row vector. If y is a vector, it is treated as a column vector. The inner dimension x-columns and y-rows must be equal. The result has the dimension x-rows x y-columns.

Namespace: Visual3D.Graphics3D.Shaders.SharpSL
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public static FunctionCall<Matrix> mul(
	IOperand<Matrix> x,
	IOperand<Matrix> y
)
Public Shared Function mul ( _
	x As IOperand(Of Matrix), _
	y As IOperand(Of Matrix) _
) As FunctionCall(Of Matrix)

Parameters

x
IOperand<(Of <(<'Matrix>)>)>
y
IOperand<(Of <(<'Matrix>)>)>

See Also