Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Alternative to dynamic_for, begins a dynamic loop block (HLSL 'for' operator) without designating actions which are performed inside. Should be paired with dynamic_for_end function call.

Namespace: Visual3D.Graphics3D.Shaders.SharpSL
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public static void dynamic_for_begin(
	string attribute,
	IVariable counterVariable,
	IOperand iterationCount
)
Public Shared Sub dynamic_for_begin ( _
	attribute As String, _
	counterVariable As IVariable, _
	iterationCount As IOperand _
)

Parameters

attribute
String
counterVariable
IVariable
iterationCount
IOperand

See Also