Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Inserts HLSL 'for' operator, used for iteration when iteration count is obtained on
GPU (e.g. from texture or vertex data) and cannot be succesfully expanded using static 'for'
operator from C#. Counter variable iterates from 0 to given iteration count
Namespace: Visual3D.Graphics3D.Shaders.SharpSLAssembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public static void dynamic_for( IOperand iterationCount, ActionDelegate iterBody )
Public Shared Sub dynamic_for ( _ iterationCount As IOperand, _ iterBody As ActionDelegate _ )
Parameters
- iterationCount
- IOperand
Contains iteration count
- iterBody
- ActionDelegate
Method to execute at each iteration