Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Inserts HLSL 'for' operator, used for iteration when iteration count is obtained on GPU (e.g. from texture or vertex data) and cannot be succesfully expanded using static 'for' operator from C#. Counter variable iterates from 0 to given iteration count

Namespace: Visual3D.Graphics3D.Shaders.SharpSL
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public static void dynamic_for(
	IOperand iterationCount,
	ActionDelegate iterBody
)
Public Shared Sub dynamic_for ( _
	iterationCount As IOperand, _
	iterBody As ActionDelegate _
)

Parameters

iterationCount
IOperand
Contains iteration count
iterBody
ActionDelegate
Method to execute at each iteration

See Also