Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Save current content of RenderTarget into file with optional auto-numbering.
Namespace: Visual3D.Graphics3DAssembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public bool SaveToFile( RenderPipeline pipeline, string filename, bool autoNumber )
Public Function SaveToFile ( _ pipeline As RenderPipeline, _ filename As String, _ autoNumber As Boolean _ ) As Boolean
Parameters
- pipeline
- RenderPipeline
Render pipeline to take content of window, if render target doesn't have own surface (i.e. MainRenderTarget)
- filename
- String
Filename or full path for output file. If does not contain extension, JPG format will be used
- autoNumber
- Boolean
If set to true, auto-number will be added to the file name.