Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Begins update of render target. Assigns surface (if HasSurface is true) and/or depth buffer (if HasDepthBuffer is true) to the graphics device. Note that render target can be updated only for single device at time.

Namespace: Visual3D.Graphics3D
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public bool BeginUpdate(
	RenderContext context
)
Public Function BeginUpdate ( _
	context As RenderContext _
) As Boolean

Parameters

context
RenderContext

Return Value

False, in case of any failure

See Also