Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Begins update of render target. Assigns surface (if HasSurface is true) and/or
depth buffer (if HasDepthBuffer is true) to the graphics device. Note that render
target can be updated only for single device at time.
Namespace: Visual3D.Graphics3DAssembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public bool BeginUpdate( RenderContext context )
Public Function BeginUpdate ( _ context As RenderContext _ ) As Boolean
Parameters
- context
- RenderContext