Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Constructor. Creates an auto generated name for the material.

Namespace: Visual3D.Graphics3D
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public OgreRenderMaterial()
Public Sub New

Remarks

Normally you create materials by calling the relevant SceneManager since that is responsible for managing all scene state including materials.

See Also