Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Attempts to prepare asset for use. To be sure, check "IsReadyForUse" after calling this method to ensure it's really ready for use before using it.

Namespace: Visual3D
Assembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public void PrepareForUse()
Public Sub PrepareForUse

Implements

IPreparedForUse..::..PrepareForUse()()()()

See Also