Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Initializes the asset so that it might be prepared for use. By default, PrepareForUse() is called from this method as well.

Namespace: Visual3D
Assembly: Visual3D (in Visual3D.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public void Initialize()
Public Sub Initialize

Implements

IInitialized..::..Initialize()()()()

See Also