Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
For periodic emitter - time before emitter goes to Disabled state

Namespace: Visual3D
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public float TimePeriodRemaining
Public TimePeriodRemaining As Single

See Also