Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Accumulated number of particles to spawn, need to keep fractions and count externally emitted particles.

Namespace: Visual3D
Assembly: Visual3D.Engine (in Visual3D.Engine.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
public float CountParticlesToSpawn
Public CountParticlesToSpawn As Single

See Also