Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Assembly: Visual3D.Importers (in Visual3D.Importers.dll) Version: 1.0.0.0 (1.0.0.0)
If specified, the surface should contain the specified number of
MIP levels. If this element is not present, it is assumed that all
miplevels exist until a dimension becomes 1 texel. To create a
surface that has only one level of mip maps (mip=0), set this to
1. If the value is 0, the result is the same as if mip_levels was unspecified, that is,
all possible mip_levels will exist.
Namespace: Visual3D.Assets.Importers.Collada.DomAssembly: Visual3D.Importers (in Visual3D.Importers.dll) Version: 1.0.0.0 (1.0.0.0)
Syntax
| C# | Visual Basic |
public int mip_levels
Public mip_levels As Integer