Visual3D Game EngineAPI Documentation for XNA, C#, VB, and .NET
Declares the specularity or roughness of the specular reflection lobe.

Namespace: Visual3D.Assets.Importers.Collada.Dom
Assembly: Visual3D.Importers (in Visual3D.Importers.dll) Version: 1.0.0.0 (1.0.0.0)

Syntax

      
 C#  Visual Basic 
Public shininess As common_float_or_param_type

See Also