About Realmware Corporation


"Game Development. Accelerated."

Services & Solutions

Realmware Corporation, developer of the Visual3D Game Engine, provides a full range of offshore and US-based software development services for 3D games, simulations, and virtual worlds.

The underlying 3D engine for Visual3D Game Engine first began development in 2003, and with Visual3D's All-in-One Toolset beginning development in late 2005. Realmware was incorporated in Champaign, Illinois in April 2006, and had relocated to Seattle, Washington in 2008.

Our development team had been the first to develop a commercial quality 3D engine built on the Microsoft .NET platform (written entirely in C#), having done so even prior to Microsoft's first beginning development of the XNA Framework (the .NET-based 3D graphics API Visual3D is now built on).

Our services include product design and engineering, C# programming, art production, 3D engine and tools development, software integration (including C++ porting and interoperability), and engineering support.

Customers & Areas of Expertise

There are over 13,000 registered users for the Visual3D Game Engine, and Realmware's offshore development services have be utilized for 7 enterprise projects.

Our areas of expertise include development of 3D Games, Multi-user Training Simulations, Virtual Globes (Geovisualization), Virtual Collaboration Tools, MMOs and other types of virtual worlds. Many of our clients include Fortune 500 companies in Aerospace Defense, Natural Resources & Mining. In addition, we also conduct services with the U.S. Army and Air Force as well as many Educational Institutions.

Company History

Realmware began as developer of the successful RealmForge open-source game engine, the first full-featured game engine for .NET. We were developing the Axiom 3D graphics engine in C#, based on the popular OGRE 3D graphics engine written in C++. And we had been developing real-time 3D applications using C# and .NET prior to Microsoft having begun development of their XNA Framework platform, the next-generation replacement for Managed DirectX. Since then, we have redesigned our 3D engine from the ground up, optimizing it for XNA and a fully shader-based rendering pipeline for next-generation graphics.
The first incarnation of Reamware's 3D engine, RealmFore, was featured as the cover story and namesake of the "3D Games in .NET" July 2005 issue of Software Developer's Journal (a magazine since renamed to Software 2.0), due to its having been the first commercially viable .NET-based 3D engine. Realmware's engine is notable for having been the subject of the first article

And after achieving high-performance graphics on par with leading next-generation 3D game engines, we have since focused on our All-in-One Development Environment towards Games and Simulations. We have optimized our toolset for rapid development and scripting inside the most actively used Visual Studio IDE, and have focused on simplifying game and simulation development for content creators (artists, level designers, world builders, and subject matter experts) game and simulation development environment, with powerful integrated support for real-time World Building, Scene/Scenario Editing, Object/Entity Editing, and Visual Scripting.
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